Showing posts with label masterminds. Show all posts
Showing posts with label masterminds. Show all posts

Tuesday, 23 August 2011

Married life and Mutants and Masterminds GM kit

Hey folks we had a long hiatus between posts again but for good reason.

  1. Its the summer holidays and im burnt out from making pizzas
  2. Social commitments
  3. I GOT MARRIED
So yeah I got married over a month ago and it is going well. I and my glorious missus have not killed each other ... yet. Honeymoon was great the wedding i am told by many was the best wedding EVAR!!!

We had some drama but hey nothing new.

Right so lets get down to the gritty. 

Mutants and Masterminds
Green Ronnin managed to walk away with 3 ENnies at Gen con two of them for Mutants and Masterminds. Both the Mutants and Masterminds Players handbook and the interior artwork for DC adventures both took silver awards. so well done to them.

So now lemme get down to what i wanted to review the Mutants and masterminds GM Kit.

The GM kit comes with two items the GM Screen and the random character generator. The Gm screen is made of the same material as a hard cover book making it very sturdy and the front cover artwork is nicely put together. On the inside the the screen has the information you need at your finger tips (damage charts, measurement tables, Size modifiers, action and manoeuvres  and basic conditions to name a few). 
The random character Generator is probaly one of the coolest bits of kit I have ever grabbed as a GM. A super hero RPG is one of the few games where a random hero generator can work in my opinion. The book is 48 pages long and comes with a expanded 
character sheet. The generator has 20 archetypes Each one of these archetypes has variable statistics so you wont get say two battle suit characters what are complete clones of each other.
By the time you are done generating this character you will have a 150 point PL10 character ready to go. The generator is great if your a player and you have a mental block on your new characters concepts. As each time ou roll for new advantages /abilities that random attribute is given a title such as: Overseer,Athletic, Innate power, Mutant/mutate. This can give you some ideas on your characters personality and concept. 
The Random generator is also great for GMs who are 30 minutes from game time and need to pull a new plot villain of the week out of the hat.

Anyway folks thats my review so until next time keep fighting the good fight - Fen

Saturday, 9 July 2011

M&M nominated for Ennie

The Nominations for the Ennies have been announced and Mutants and Masterminds and DC Adventures have been nominated.

check out all the nominations here.

A Few other nominees in there that cought my eye are: Road Trip, The Khador Gun wagon, Laundry, D&D dungeon tiles set.

Wish all my best towards Green Ronnin with there Nominations and RPPR's Ross Payton for his product Road Trip

Friday, 1 July 2011

"Look up in the Sky", Mutants and Masterminds: The revenge of Dr Reaper

Oh my goodness. Once again I return to blog. Lets see how long it takes me to blog again. So folks last time I was here i was talking about running my 3.5 campaign. Well that's kind of on hiatus now. Due to time constraints I had to say farewell to theose students up in Scotland and wished them well on there role playing endeavours. I leave them in the capable hands of Rob who seems to be on his way to beign one tough GM. Seriously the games of his I played in were quite intense to say the least, boy knows how to put the pressure on.

so with the keeping the peace campaign shelved I decided it was time to focus on a project. I am currently in the process of writting a scenario for Mutants and Masterminds currently named "The revenge of Dr Reaver". Tonight I finnaly have completed the 1st successful play test and hoo boy was it fun. of course in the process I have created a new gaming group with the sole intent of running Mutants and Masterminds.

down the list we have:

  • Chris Sell as Super soldier 01: A former villain turned hero. Looking for acceptance from heroes and citizens alike.
  • David buck as Psycholass: A billionaire Gender changing psychic.
  • Jennifer Stone as Lyna: The violent Martial Artist.
So far this team of misfits do not make up any sort of super team but they were drawn into a series of events. Needless to say so Far this scenario has proved interesting. With a few extra bits on the fly. the best extra was having one of the heroes captured and having a hard time escaping and being recaptured. One shocking bit was the big monster going out in one hit from a lucky crit (by chris) and a natural 1 on the resistance check by me.  One of the heroes (Lyna) has shown a tendency for agression and willingness to kill. How this will affect the team is anyone's guess. Super soldier who wads there when lyna tried to kill a super villain was opposed to Killing. Psycholass on the other hand is more likely to see this as ok being mostly in it for the thrills.
Never the less Lyna has now gained a new enemy in the way of a Villain known as Grim.

Any way folks i think that is all. I shall be doing a few more play tests before I write it all up and release it. I may record a session of the playtests so you can hear what I have planned.

and with that i go back to do the 1st revisions. See you soon folks - Fen