Saturday, 27 February 2010
Whats going on after thj witchfire Campaign (also titled OMFG I FORGOT TO )UPDATE WEEKS AGO)
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Oh yeah here is the link
Monday, 1 February 2010
Saturday, 23 January 2010
Witchfire legion of lost souls run throughj part 1 *WARNING SPOILERS*
You can download the audio rant from here.
Download witchfire lols recap part 1.mp3 from FileFactory.com
Thursday, 14 January 2010
ahh new year and same bull****
Well 1st off Warmachine MK2 is out so get a copy I know I need to but one has no money. Star Trek online is now in the open beta phase. Its a good game just there seem to be a few errors in the open beta compared to closed beta. Overall though the game is fun and entertaining ... just go pre-order the damn game.
Work has quietened down again thank Morrow. I am now fitting in roughly 40 hours into 4 days of work so fun times.
Oh yeah and next week the campaign begins again one year after the events of the Witchfire Trilogy.
I gave the players plenty of rewards cause well im nice. These rewards included things they would find useful. For example the Sorcerer just levelled into Warcaster so as a rewards she got her 1st steamjack.
Light steamjack
name:
height/weight: 7'6"/5 tons
armourment: pneumaticaly powered fists
Initial Service Date:
Hit Dice: 5
hit points: 57 (27+30)
base initiative: -4
Speed: 15 ft
AC: 22
bab: +3
mab: +11
rab: 0
base attack damage: 1d6+8
space/reach: 10ft
Saving throws: ref: -2, will: 0
abillities: 26 str (+8), 5 DEX (-3)
cortex: 4 INT, 11 WIS
build DC: 21
Construction time: 6 weeks + 1 day
Price: 28,000
Special attacks: N/A
Special Qualities: Slow (Ex)
Furnace Vulnerability (Ex)
Reliance on Fuel
damage reduction:5/serricsteel
Challenge Rating: 4
The idea is it was developed by her mentor and given to her as a training aid.
Others are getting other items. Scarlet kylies fighter gets her tavern shes always wanted.
So lets leave it at that for now folks till later toodles.
Saturday, 21 November 2009
The Red Warmachine statistics part 2
So anyways without Further Ado here are the Assault Kommandos stats.
Thursday, 5 November 2009
looking forward to warmachine mk2
This is a true Khadoran Warjack Sporting a chainsaw on one arm and a rifled cannon SWEET!!!
But that is not all these jacks have undergone a facelift. My beloved Khadoran jacks now have the same design as the Extreme Juggernaut which is mouth watering good.
Also with the latest version of Warmachine they are releasing faction books. The 1st to be released being Cygnar. This book will be the definitive guide to Cygnar holding unit rules, painting advice, information on the organisation of the Cygnaran military and much more.
So mk2 looks like it will be fun joy fen out
Wednesday, 4 November 2009
The red warmachines statistics part 1
Today I bring you the 1st in a series of posts where im going to try and give my own thoughts on 3.5 representation of units from warmachine. Essentialy this is me giving them stats so I can use them in future games. This is not going to be me saying this is how they should be but my own thoughts and ideas, I will be defiantly staying away from characters like yuri and the great bears and warcasters. I feel giving named characters stats is a stupid idea as your players are more likely to try and kill them.
One last thing if I don't stat up certain units like iron fangs then they already have there stats in a no quarter somewhere.
Ok now lets get down to businesses 1st up is one of my favourite units in the red army known as Khador the Manhunter.
Name: Manhunter
Race: Human (Khardic)
Class: Ranger 9
HP: 77 (6d8+5)
AC: 17 (10+4+3)
Initiative: 8 (4+4)
Speed: 30ft
| Ability |
| Modifer |
| STR | 18 | 4 |
| DEX | 18 | 4 |
| Con | 14 | 2 |
| Wis | 14 | 2 |
| Int | 12 | 1 |
| Cha | 10 | 0 |
Base attack Bonus: 9/4
Saves: Fort : 8 (6+2)
Will: 5 (3+2)
Ref: 10 (6+4)
Skills: Hide 12, Knowledge nature 8, knowledge tactics 3, knowledge geography 7, listen 12, Move Silently 12, search 12, spot 12, survival 12, climb 3, swim 3
Feats and abilities: Favoured enemy (human), track, Wild empathy, Favoured terrain (artic), Alertness, endurance, Woodland stride, evasion, favoured terrain (forest), weapon proficiency (simple, martial), armour proficiency (light , medium, shields), improved initiative, two weapon fighting, combat reflexes, stealthy, toughness, weapon focus battleaxe, weapon specialisation
Equipment: 2 battle axes (1d8+6, X3), Rations, hide armour
Initialy I was going to make them barbarians but then I went and re-read the manhunters backstory. These guys and gals are hunters who have taken up hunting the deadliest game ... MAN!!!So I changed them to the Iron Kingdoms ranger variant. I then geared them towards being the mightiest hunters of Khador. there hide is at modest 18 (4 from DEX + 12 ranks in hide + 2 for stealthy) making them difficult to spot and with track, spot, listen and search maxed out they'll be difficult to shake. Manhunters are weapon masters so I gave them weapon focus and specialisation.
I made them 9th level as iron fangs are level 6 and as there a specially trained unit I thought manhunters should be a few levels higher. My thoughts for this were that manhunters as solos are capable of dispatching a unit of grunts like say trenchers. also it allowed me to give them there second bonus terrain. I chose artic and forests as that's what Khador has a lot of snow and trees.
If you want to lower or up the levels go ahead comments and criticism welcome.
And if anyone is intrested on my thoughts of yuri I would say11th/3rd level IK ranger with 1 or 2 levels of barbarian.