SO hey its been a while since I've actually blogged. Really should try and keep this constant but then again I have just not found the time thanks to work, D&D and umm Champions Online. Yeah the games good no I'm not a life time member after Ayacon I couldn't afford to be. I got a discounted 6 months and the rest of the goodies.
But anyways were not here to talk Champions online .... yet, noo were here to talk about warmachine goodness really and that being my campaign.
So here we go what you've missed me talking about over the past 2 weeks.
Right so we left our adventurers deciding to skip the gatorman village and leave squint and his companions to there own fate (couple of points towards evil there).
So across the swamp land they went where they found dun dun dun Alexia's boat. inside they found the crew Alexia had Charmed into giving her a ride. And there big burly female Khadoran bodyguard who also was charmed and now tied up in the ship. Now what I mean by Khadoran bodyguard is welcome our new player Katie YAAAAY. She's playing our big Khadoran fighter with a big axe and monkey grip.
So with there new Khadoran ally they continue onwards into the Temple of Cyris. On arriving at the temple and upon hearing the Description of the temple of Cyris our Arcane Mekhanik starts to have an unhealthy fixation on the place which would make him the butt of the jokes for some time.
So charging in head long they encounter several groups of drones and Cyriss Clerics who lets face it are not pleased to see MORE intruders. They also find 2 men in cells. Thanks to quick spot checks they notice tatoos on their arms showing they belonged to the inqusition which involved them being shot to death in there cells by the party.
They picked up the flame thrower (although I never told em what it was) and then they got to the smelting room. They ran around with greandes in hand blowing clerics into the smelting pits and the crane was swinging around. And then kylies fighter scored the ultimate kill. How I put it after the crit roll she rolled away from the crane arm drew her rifle landed and proceeded to head shot the crane operater through the tinted window of the crane room. He bounced of the wall and proceeded to tumble out into the smelting vats.
So finaly after going up and down elevators they found the main room where alexia was. 1st up they took on the coven and did quite well als arcane mechanik managed to figure out that he had a flamethrower by traning it on the coven.
Once they were done all the party began to run towards alexia with the Gunmage preparing his precious quad iron and casting rune bullet on each seprate bullet (he had 4 turns to kill to get to alexia). SO before anyone else gets a turn including alexia the Gunmage who had highest Intiative essentialy CRITICALED Alexia with the Quad Iron. Essentialy he managed to deal enough damage to take take out alexia. SO she went flying into the pit and baboom the party has finnaly done what theyve been wanting to do since the Longest Night. KILL ALEXIA.
So the party pocket the Witchfire and get the FUCK out of there.
I decided to Skip Father Lucan or whatever he is the big spidery thing as that gamign session was comming to the end and the party wants out of the temple.
SO they got back to the boat found Squint and crew dead. So 1st thoughts for most of em was like ... awesome we got a boat. So The Arcane Mechanik gets the boat going on one paddle wheel.
So they get back to Corvis find out Vinters back the inqusitions runnign aorund the place and all swords are being confiscated. so they decide to park a li lfurther up rriver no where near corvis and try and find a back route in. They find a sewer entrance and go throug hthere and then find there way to a empty church where There ambushed by the Inquisitors and Helstrom. The party is liek Hell Helstrom has betrayed us and then he saves em and gets em to save Dumas which they do. Rember at this time I only had half the group with me and they stormed the place no problem left all the other prisoners to die bypassed the skorne torturer and then went and saved DUMAs and ran the hell Away. So I threw in a Skorne Warrior and a few guards for fun. Just so they knew hwat they were up against.
Also during this there Khardic fighter who had demanded she held onto the Witchfire had stayed on the boat and had found zombies romaing round it which she started to dispatch with no problem and almsot picked up the witchfire even though i waqs really hintign she didnt want to do that. To find out why go read the witchfire trilogy books the stats for that accursed sword are in there.
So i nthe end thats how it went Dumas was saved the sword was encased in stone and hidden in the Arcane mechaniks warehouse and now the party has free time. .... they also may have come into contact with a Skorne cyclops but eh you know.
Showing posts with label Gun. Show all posts
Showing posts with label Gun. Show all posts
Thursday, 17 September 2009
Saturday, 8 August 2009
Up the river without a paddle wheel.
Well before I begin this post I have to correct an error I made in my last post. The party didnt bluff there way into the smuglers hideout. No the Gun mage botched that. Infact Scarlet there fighter Intimidates her way into the hideout with use of one of her many firearms. Which I have to add this Rpg Inspirational poster just to get the point across.

This correction was brought to you by my ever lovign girl friend who wasnt going to let me get away with not mentioning her awesomeness. Someone want to get her to remove the kitchen knife from my spleen now.
Ok so this week saw me and my group Begin Witchfire part 2 Shadow of the exile. It was a great laugh. The party got there quest and foudn the information they needed. Realising there wasnot much time to waist they Flew off to the port to aquire a boat. In the end they found the Fortune and off they sailed.
The 1st encounter was the swampie village which i enjoyed as the DM, I got to put on my best deep fenny accent which I thought did a swampies dialect justice. Specialy for the odl man they could barely understand him.
They found out about the graveyards in the swampy village being dug up. they also heard about the shamblers and payed out for the Taismen to ward them off. I love how al our Arcane Mechanik thinks any udnead are instantly Alexias fault.
The shamblers attacked during the night the partyy chose to sleep in different places (the fighter in the swampy tavern, the arcane mechanik in the engine room of the fortune and the Gun mage on the deck)
THeSwamp shamblers attacked the gun mage siounded the alarm with a blast of his pistol as hey ascended from the water onto the ship. The fither kicked open the door and opened fire with her repeating rifle (lots of criticals ensued) and finaly the Arcane mechanik almost died (again).
Next up they encountered the Gobber raid which they dispatched with ease and al got his hand cranking up ice stick.
After that the events at the gates over the water was hilarious. The ships slowing down and the gumage casts fare blindign squint and havign the ship career into the bank.
So they enter the 1st tower, normaly the razor bats should fly out and attack the party when they get close bt what I let happen was more fun.
The Gun mage goes in 1st pops on dancing lights to find himself surrounded by bats in which he makes a hasty retreat whilst bats chase him. Few moments later the bats all drop dead.
Then they had to open the 1st gate. The ydidnt realise the gates had been chained together so it took all 3 of them to open it.
Then to the next side where they found the thralls which at 1st Al didnt relaise one was a thrall. But hey they dispatched them easily enough.
Finaly we got the the Gatermen which suprised them on the home stretch boom log trap into ships paddle wheel ships in trouble gatermen attack party slays them.
So squint tells em there not far fro mthere destination they have 10 hours before he leaves and then tells them to deal with the gatermen or there nto goign to get back. The parties responce is screw the gaters on to the Temple of Cyriss and thats where we left it.
So Squint nad his crew will sucum to the gaters and Al will be busy reparing the sip before they can leave.
So thats it for thsi blog. No Irin Kingdoms RPG goodness next wee kas I am at Ayacon (I hope if things go as planned) so in 2 weeks we wil lbe gettign back on track with the 2nd act of the Shadow of the Exile.
ALso on another note Pathfindr fast levelign is fast leveling as the party went up from pretty much base level 3 xp to level 4 in one session (probaly cause 2 people was missing)
See you all at aya
- Fen
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