Showing posts with label orcs. Show all posts
Showing posts with label orcs. Show all posts

Saturday, 29 January 2011

The campaign so far: Keeping the peace.

So finnaly to recap on my "new" campaign. Keeping the peace is set on a continent where 2 major nations rules most of the land. In the middle of them is a Neutral area. Land what acts as a buffer between the two warring nations, In this neutral area is set this campaign in a City state situated i nthe centre of the two waring nations.

In the 1st session (the run through) in entered our 1st two adventurers out of the snow. Ewan Mccloud, a Aasimar Paladin with a mysterious past. Neko, A catfolk rogue looking for profit and adventure.
These two promptly began there adventure to rescue The cities rulers daughtwer and find out what had happened to the caravans on route to the city. They found out that marauding Orcs had kidnapped her and thus they went to her rescue. Upon arriving the two heroes fast talked there way in to find the leader of the Orcs, Mathew a half-orc had been using the girl and other enslaved women for his own needs. A fight broke out and our heroes barely made it out with there lives but none the less the day was saved. Other crazy misisons ensued with a spot of tomb raiding what saw the Paladin almost drowned to death and a airship crashland near the City. Also after capturing a Goblin they foiund out that the Goblins had a White Dragon at there disposal.

The next few sessions saw our heroes and a new arrival, a Orc Fighter a few months later dealing with the same situation in which Caravans from the North were not arriving in the city so our heroes go out to investigate only to find that the Goblins are now raiding caravans along with Orcs. Shocking. So the heroes after capturing another Goblin they who tells em the locatipon of the Goblin base they go do soem reconicense.

Unfortunatly they find more than they bargained for in the caves. Gnomes building a secret weapon, well trained Goblin forces, Also a new companion arrived in the The Dwarven Ranger Gangrim. Together the reconend the rest of the cave/lair to find at the end a meetign betwwen the Goblin leader and his allies. A human mercenary, a silver haired owman, Orc war chiefs, goblin chiefs, Gnome engineers. Oh and as I forgot to mention the Grand leader is a Goblin - half white dragon whos half brother a full blown white dragon accompanies him.

SO the party get the information on the current opperations and begin to shut them down 1st off freeing the Kobolds from the Goblins i nthe mountains. Secondly stopping the undead threat. acctualy the undead threat turned out to be nothing more than a trap set up by the MErcenary Captain to trap doo gooder adventurers. Now currently they are trying to negotiate with Orcs to have them join there side.

In the middle of al lthis Gangrim is currently trying to create his own orginsation to take down the thieves guild so that he can take over there territory. Neko a member of the thieves guild is stuck between loyalties to th thieves and the assasins.

But anyway the 1st half of the campaign is set to end when the army of Monstorus creatures decends upon the City.

If you want to check out more please head on over to Obsidian Portal to check out my campaign which will give a more in depth view into my campaign also you can read Gangrims Journal in the players log session if you want a good laugh at what our crazy dwarf gets up to. Gangrim is played by my newest player and a 1st time table top RPGer. I can safetly say he is one of the most enthusiastic player I have had so far always comming to me with new crazy schemes.

Oh also just to shamesly plug cause well its my blog who the hell cares please also go check out my friends campaign over on obsidian Portal Caladon. compared to my crappy page his is 100% solid Platinum.

Monday, 10 August 2009

What should inhabit Zu?

This is something I really want to bring up as Zu is mentioned i nNo Quater 25 just a little about a port what the new commers (the people of Immoren) are only allowed on and a Jungle where no newcommers have come back from alive. What Lives i nthere. We know monkeys do and a few other creatures have been mentioned. But what else? And the peoples culture we know so little what kind of architecture do they have? There is talk of Orgoth styles persistent in the culture. but what else?




Architecture


I would like to think where you go in Zu there is multiple Architectural designs as they talk about the port they have landed in seems to be a trade nexus for what seems several different nations ..maybe?


But 1st and foremost I would lke to think the general architecture is Aztec in nature. I think its just because of the Jungle. I would love my players to be exploring ancient temples in a thick jungle cannopy / clearing and to find a aztec esc temple would be awesome. However i would like to try something different say egyptian style pyramids in a jungle would defy normal conventions.


But I could also pull ideas from different regions of the world. The adobe style buildings intrest me as a viable option. So many options.




Creatures


Above I talked about the usual creatures monkeys beingkey ther. If there is no way to get a chimp for pirate to keep as pets the Pirates of the broken coats book would not be the same.


Ok so what can we expect from a non game rule perspective to find in that jungle. I would say the usual creatures you would find in any REAL jungle. Big cats, Exotic birds, Hell I might even make a few up for fun. Maybe some jungle elephants (they exist). Skys the limit. Besides for all we know there could be a savanah behind that Jungle or even a desset. I would feel more than at liberty to colonise Zu with many a crature you would find i nthe real world. And then we enter some adventurers with guns and we got big game hunting.




Now fro ma D&D perspective what creatures do I want to add into Zu. Although at the time of writing this not having all of the 3.5 Monster mnauals on me barring number I would like ot add 1st and foremost DINOSAURS.


Why DInosaurs .. WHY NOT it just seems righ i na fantasy world where we have big guns and jacks to pit them agaisn prehistoric beasties. YES YES YES!!!! ... excuse me a moment

But yeah appart from that I cant think of much else I would want to add to Zu not from monster manual 1 anyway. Well prehaps lizardmen and maybe orcs ... maybe.

SO those are my thoughts of Zu brought to you on my new laptop. Yes its here and its very sexy now back to snuggling the loveable missus