Showing posts with label dwarf. Show all posts
Showing posts with label dwarf. Show all posts

Thursday, 19 June 2014

T T T TRIPLE KILL!

So I have finally begun a monthly Iron kingdoms campaign you can watch us play live on twitch at www.twitch.tv/fen_tiger. So far weve had 2 games split over 3 sessions. And hoo boy never taken that long to do a average sized dungeon. Ill set the scene we had 4 players:
• Dwarven mechanik/seaforge commission and merc treasurer played by rob
• Ordic aristocrat/miltary officer and captain of merc company played by my wife Kylie
• Iosian gunmage/duelist played by Dave
• Caspian Sorcerer/Alchemist played by Jenny

This merc company low on funds and loaded with ammunition land at ternon crag after a disastrous mossion in Llael. Immediately the taverfrn is found drinks are drunk Rob goes off buying needed materials with there dwindling money.

They find out that the Sheriff is looking for a geoup of well armed people to look into citizens gone missing from there own homes in the dead of night. They track the missing persons to a abandoned mine shaft.
Inside the shaft they find monstrous grotesc creatures carving up the citizens of ternon crag and immediately death ensues. Straight into combat the party find out how terrifying combat in the iron kingdoms can be as one of the beasts takes a pistol and shoots Dave for mass damage. Immediately the team comes up with a new plan everyone behind Robs labor jack which proceeds to tear onto them. Feeling confident that a 2 wide corridor and a jack what takes up all the room will contain hold back the butchers of doom.

Next session comes along Jenny was not avalible and we were down a team mate. Continuing into tje mine they find the coridkrs widen tears stream from robs eyes. As new combat rages on. Perception rolls are taken each turn for all the beasties nearby. They soo  find that the creatures have managed to circle around the party and attack them from the rear. After a quite epic combat round is resolved the party search the roo.s to fi d loot vlasting powder and jerkyed remaoms of humans dwarves and trollkin.

Due to outside reasons we had to due the second half of the session the followong week. This time my wife was unavailable but Jenny was and the boss dight ensued. 1 boss monster, 2 lieutenants and 3 minions. The team adopted rhe plan of plugging the hole with a jack and Rob  plugging the end gap. And this is where the party learned the next part of ik rpgs combat viciousness.

Jenny and dave now only have one choice to shoot over Rob as hes in the way of there target. So there is rob and his jack plugging the gap taking a beating getting bloodied up by the lieutenants at the same time bullets and ice spells are going over there heads. Then the unthinkable happened jenny shot a boosted spell at the lt dighting rob missed she then rolled to see if she hits rob and she does dealing almost max damage as robs armour stat is reduced when hit from behind. Rob goes down bleeding out.  At this point the team begins to panic a lt and the minions ard down but the other lt and the boss are still standing and the boss has got full health.

Jenny tries to revive rob whilst dave holds the gap as the jack continues irts last order.unable to revive rob jenny stands there confused and unable to figure out what to do dave defiant that they can take the beasts or die trying.  Suddenly as if spurred on by the gods the dwarf wakes up nearly dead and orders the two to run as they do he blows the blasting powder taking the jack himself and the monsters. With the explosion and caved in the mine juat as the group escaped.

So wounded physicaly and moraly the party sets off to town to get there reward and set sail to Corvis the city of ghosts.

It was by that point I realised 3 games ive run with rob in and 3 times his characters have died. Unlucky or divine planning ... ill nevet tell.

Saturday, 29 January 2011

The campaign so far: Keeping the peace.

So finnaly to recap on my "new" campaign. Keeping the peace is set on a continent where 2 major nations rules most of the land. In the middle of them is a Neutral area. Land what acts as a buffer between the two warring nations, In this neutral area is set this campaign in a City state situated i nthe centre of the two waring nations.

In the 1st session (the run through) in entered our 1st two adventurers out of the snow. Ewan Mccloud, a Aasimar Paladin with a mysterious past. Neko, A catfolk rogue looking for profit and adventure.
These two promptly began there adventure to rescue The cities rulers daughtwer and find out what had happened to the caravans on route to the city. They found out that marauding Orcs had kidnapped her and thus they went to her rescue. Upon arriving the two heroes fast talked there way in to find the leader of the Orcs, Mathew a half-orc had been using the girl and other enslaved women for his own needs. A fight broke out and our heroes barely made it out with there lives but none the less the day was saved. Other crazy misisons ensued with a spot of tomb raiding what saw the Paladin almost drowned to death and a airship crashland near the City. Also after capturing a Goblin they foiund out that the Goblins had a White Dragon at there disposal.

The next few sessions saw our heroes and a new arrival, a Orc Fighter a few months later dealing with the same situation in which Caravans from the North were not arriving in the city so our heroes go out to investigate only to find that the Goblins are now raiding caravans along with Orcs. Shocking. So the heroes after capturing another Goblin they who tells em the locatipon of the Goblin base they go do soem reconicense.

Unfortunatly they find more than they bargained for in the caves. Gnomes building a secret weapon, well trained Goblin forces, Also a new companion arrived in the The Dwarven Ranger Gangrim. Together the reconend the rest of the cave/lair to find at the end a meetign betwwen the Goblin leader and his allies. A human mercenary, a silver haired owman, Orc war chiefs, goblin chiefs, Gnome engineers. Oh and as I forgot to mention the Grand leader is a Goblin - half white dragon whos half brother a full blown white dragon accompanies him.

SO the party get the information on the current opperations and begin to shut them down 1st off freeing the Kobolds from the Goblins i nthe mountains. Secondly stopping the undead threat. acctualy the undead threat turned out to be nothing more than a trap set up by the MErcenary Captain to trap doo gooder adventurers. Now currently they are trying to negotiate with Orcs to have them join there side.

In the middle of al lthis Gangrim is currently trying to create his own orginsation to take down the thieves guild so that he can take over there territory. Neko a member of the thieves guild is stuck between loyalties to th thieves and the assasins.

But anyway the 1st half of the campaign is set to end when the army of Monstorus creatures decends upon the City.

If you want to check out more please head on over to Obsidian Portal to check out my campaign which will give a more in depth view into my campaign also you can read Gangrims Journal in the players log session if you want a good laugh at what our crazy dwarf gets up to. Gangrim is played by my newest player and a 1st time table top RPGer. I can safetly say he is one of the most enthusiastic player I have had so far always comming to me with new crazy schemes.

Oh also just to shamesly plug cause well its my blog who the hell cares please also go check out my friends campaign over on obsidian Portal Caladon. compared to my crappy page his is 100% solid Platinum.