Saturday, 29 January 2011

The campaign so far: Keeping the peace.

So finnaly to recap on my "new" campaign. Keeping the peace is set on a continent where 2 major nations rules most of the land. In the middle of them is a Neutral area. Land what acts as a buffer between the two warring nations, In this neutral area is set this campaign in a City state situated i nthe centre of the two waring nations.

In the 1st session (the run through) in entered our 1st two adventurers out of the snow. Ewan Mccloud, a Aasimar Paladin with a mysterious past. Neko, A catfolk rogue looking for profit and adventure.
These two promptly began there adventure to rescue The cities rulers daughtwer and find out what had happened to the caravans on route to the city. They found out that marauding Orcs had kidnapped her and thus they went to her rescue. Upon arriving the two heroes fast talked there way in to find the leader of the Orcs, Mathew a half-orc had been using the girl and other enslaved women for his own needs. A fight broke out and our heroes barely made it out with there lives but none the less the day was saved. Other crazy misisons ensued with a spot of tomb raiding what saw the Paladin almost drowned to death and a airship crashland near the City. Also after capturing a Goblin they foiund out that the Goblins had a White Dragon at there disposal.

The next few sessions saw our heroes and a new arrival, a Orc Fighter a few months later dealing with the same situation in which Caravans from the North were not arriving in the city so our heroes go out to investigate only to find that the Goblins are now raiding caravans along with Orcs. Shocking. So the heroes after capturing another Goblin they who tells em the locatipon of the Goblin base they go do soem reconicense.

Unfortunatly they find more than they bargained for in the caves. Gnomes building a secret weapon, well trained Goblin forces, Also a new companion arrived in the The Dwarven Ranger Gangrim. Together the reconend the rest of the cave/lair to find at the end a meetign betwwen the Goblin leader and his allies. A human mercenary, a silver haired owman, Orc war chiefs, goblin chiefs, Gnome engineers. Oh and as I forgot to mention the Grand leader is a Goblin - half white dragon whos half brother a full blown white dragon accompanies him.

SO the party get the information on the current opperations and begin to shut them down 1st off freeing the Kobolds from the Goblins i nthe mountains. Secondly stopping the undead threat. acctualy the undead threat turned out to be nothing more than a trap set up by the MErcenary Captain to trap doo gooder adventurers. Now currently they are trying to negotiate with Orcs to have them join there side.

In the middle of al lthis Gangrim is currently trying to create his own orginsation to take down the thieves guild so that he can take over there territory. Neko a member of the thieves guild is stuck between loyalties to th thieves and the assasins.

But anyway the 1st half of the campaign is set to end when the army of Monstorus creatures decends upon the City.

If you want to check out more please head on over to Obsidian Portal to check out my campaign which will give a more in depth view into my campaign also you can read Gangrims Journal in the players log session if you want a good laugh at what our crazy dwarf gets up to. Gangrim is played by my newest player and a 1st time table top RPGer. I can safetly say he is one of the most enthusiastic player I have had so far always comming to me with new crazy schemes.

Oh also just to shamesly plug cause well its my blog who the hell cares please also go check out my friends campaign over on obsidian Portal Caladon. compared to my crappy page his is 100% solid Platinum.

gaming drain

Now I am sure that we have all had this problem before all you Games Masters out there. Game drain. For me I can DM/GM/Storyteller for about half a year before I just slump into a corner. Being a GM is a hard thing to do constantly havign to have the game ready to go keeping your players in check, making sure you know wtf you are talking about, etc. After a while you justn eed someone to take over. Now at times like trhis I would hand over the rains to Kaiketsu who could run a game whislt I recharged however now with his new job his work schedule is more messed up than mine. This means if I were to take a break no games would ensue, this would be a dissapointment to my players as they all seem to enjoy the game im currently running.

However if I were to continuethe quality of sessions would suffer due to my lack of intrest in the game and thus my players wouldnt want to play once more. So so far the plan is to play out the final scenario for the 1st part of the campaign and then take a week or 2 breather get my notes together and resume and prehaps see if we can find a games master to alternate with me on a week by week basis.

My advice to any GM who finds himself in the same rut: if its not fun anymore take a break for a bit and come back refreshed.

Wednesday, 26 January 2011

Of Gods and men part 3

Wow. I really need to keep on top of blogging huh. Well hey there folks im back once more. I had a lil blogging hiatus as well ... I'M LAZY OK!
But yeah mving on with regards to my new campaign (which is now known as Keeping the peace) is going strong. We have had players drop and new players join but all in all it is a fun romp through the world. I will post  later on about what's going on and the current group later but for now lets get back to THE GODS!

The sisters (Lilith, Aldornia, Ostrogotho)- goddesses of evil dragons
Greater Deities
Symbol:3 headed dragon
Home Plane:
Alignment: Evil
Worshippers: Evil Dragons
Cleric Alignments:LE (Lilith), CE (Aldornia), NE (Ostrogotho)
Favoured Weapons: 
The Sisters as they are known are Tiamats successors. Also known as the daughters of tiamat these 3 half dragons now collectively control her power. It was they who helped slay many of the old gods and they who made bahamut disappear.
Stefryanous – God of Moral and Logical Truths
Greater Deity
Symbol:Four Pointed Star
Home Plane:
Alignment: Neutral Good
Worshippers: The good and open minded
Cleric Alignments:Any Good
Domains: Good, Healing, Strength, Knowledge, Protection, Sun
Favored Weapons: Two-bladed Sword
Not a great deal is known about this new god, which in itself suggests that before ascension he was of humble or at least unknown status. What is known is that he asks nothing of his followers other than that they follow the path of good. He seems to prefer reasoning with both logic and morality making him popular with lawful and chaotic alike. His seemingly soft nature however has led to conflict between his followers and those of Azeroth, whether there’s conflict between the gods themselves is unknown. It is mused that he must have been chosen to ascend for a reason and that his weapon of choice suggests there’s more to him than is currently known.
Now Stefryanous is not my creation. He is a god Al designed fr the campaign based on this charming fellow. Al wanted a god to fit his Paladin  of Freedom, as none of the gods i had designed took his fancy I gave al the leeway to create a new God provided he set up his back story, domains, worshipers, favoured weapon. Basicaly all the Stuff i was too lazy to do. 
any way this is where  ishall elave off for now. Until next year .. probably.