Well before I begin this post I have to correct an error I made in my last post. The party didnt bluff there way into the smuglers hideout. No the Gun mage botched that. Infact Scarlet there fighter Intimidates her way into the hideout with use of one of her many firearms. Which I have to add this Rpg Inspirational poster just to get the point across.
This correction was brought to you by my ever lovign girl friend who wasnt going to let me get away with not mentioning her awesomeness. Someone want to get her to remove the kitchen knife from my spleen now.
Ok so this week saw me and my group Begin Witchfire part 2 Shadow of the exile. It was a great laugh. The party got there quest and foudn the information they needed. Realising there wasnot much time to waist they Flew off to the port to aquire a boat. In the end they found the Fortune and off they sailed.
The 1st encounter was the swampie village which i enjoyed as the DM, I got to put on my best deep fenny accent which I thought did a swampies dialect justice. Specialy for the odl man they could barely understand him.
They found out about the graveyards in the swampy village being dug up. they also heard about the shamblers and payed out for the Taismen to ward them off. I love how al our Arcane Mechanik thinks any udnead are instantly Alexias fault.
The shamblers attacked during the night the partyy chose to sleep in different places (the fighter in the swampy tavern, the arcane mechanik in the engine room of the fortune and the Gun mage on the deck)
THeSwamp shamblers attacked the gun mage siounded the alarm with a blast of his pistol as hey ascended from the water onto the ship. The fither kicked open the door and opened fire with her repeating rifle (lots of criticals ensued) and finaly the Arcane mechanik almost died (again).
Next up they encountered the Gobber raid which they dispatched with ease and al got his hand cranking up ice stick.
After that the events at the gates over the water was hilarious. The ships slowing down and the gumage casts fare blindign squint and havign the ship career into the bank.
So they enter the 1st tower, normaly the razor bats should fly out and attack the party when they get close bt what I let happen was more fun.
The Gun mage goes in 1st pops on dancing lights to find himself surrounded by bats in which he makes a hasty retreat whilst bats chase him. Few moments later the bats all drop dead.
Then they had to open the 1st gate. The ydidnt realise the gates had been chained together so it took all 3 of them to open it.
Then to the next side where they found the thralls which at 1st Al didnt relaise one was a thrall. But hey they dispatched them easily enough.
Finaly we got the the Gatermen which suprised them on the home stretch boom log trap into ships paddle wheel ships in trouble gatermen attack party slays them.
So squint tells em there not far fro mthere destination they have 10 hours before he leaves and then tells them to deal with the gatermen or there nto goign to get back. The parties responce is screw the gaters on to the Temple of Cyriss and thats where we left it.
So Squint nad his crew will sucum to the gaters and Al will be busy reparing the sip before they can leave.
So thats it for thsi blog. No Irin Kingdoms RPG goodness next wee kas I am at Ayacon (I hope if things go as planned) so in 2 weeks we wil lbe gettign back on track with the 2nd act of the Shadow of the Exile.
ALso on another note Pathfindr fast levelign is fast leveling as the party went up from pretty much base level 3 xp to level 4 in one session (probaly cause 2 people was missing)
See you all at aya