Showing posts with label arcane. Show all posts
Showing posts with label arcane. Show all posts

Thursday, 15 October 2009

Death in the Party



I figured I hsould start like that a awesome pic of Colbert. Would like to point out I demand more Colbert report on British TV and the Daily show. Those shows make my laugh so loud I defended the entire county with my sonic laughter.

So this week has been madness It was Columbus day monday and all the Americans from the bases came to my store what a afternoon and due to circumstances I was working still 2 hours after my shift ended.

but anyway to the D&D stuff.
There was a death last week.
Scarlett (our ranged fighter) and alain (our arcane maechanik)were sent to go take care of some mysterious goings on. Along with a group of hired muscle they found where the strange interlopers were hiding outside of town.
What they didnt know is that inside the hideout were a cryxian sorcerer, a satxyis sorcerer/fighter, a blighted trollkin barbarian and 12 mechanithralls.
They fought through the 1st wave but had to pull back after the second wave surprised them and taken out one of there companions. So they went back the next day and charged in head 1st the extra acompniment of Mercenaries jumping on the mechanithralls.
They 1st took on the blighted Trollkin who packed a punch but was no match for alain and Scarlet.
They managed to sneak into the room with the satyxis and the sorceress unfortunately Alain wasnt as good at hiding and was found hiding behind a rock and as a the satyxis set sights on him Scarlet sniped away from behind her rock. and after getting a few scratches from the satxyis she defeated and just the Sorceress left. She let out a HUGE fireball spell which took most of scarletts and alains health away. Scarlet managed to score a direct hit on the sorceress but not before Alain was struck by a ray spell and died and thus ends Alains travels as Scarlet pocketed his goods and left his corpse to rot.

Ah yes what a adventure up next though ... Well I cant decide either to do the umbral spiral or the legion of lost souls of well tommorow I shall make my decision.

Sunday, 27 September 2009

RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH and some Ik bloggyness

So im having a bad weekend as i sit here a 1 am and i gotta be up at 5 ish and at work at 8 till very late possibly even later like that Watching the Watchmen (oh yeah) and being pretty fuming. Mainly cause well one of the guys at work has not showed up for 2 whole days. Also known as the FREAKING WEEKEND, also known as OUR BUSIEST TIME!!!.

Had to do a damn close by myself on a Saturday and well now we dont know where he is so if he dont show up tomorrow I gotta do his close Saturday so that means no freaking D&D possibly maybe ... GAH!!!

But anyway ive now vented down to what happened. So after talking with mr Selly one night about what I should do with 3 of the our 6 players who were showing up that week (selly was one of the lads not showing up that week). and I was vbouncing off ideas and selly came up with why not split em up make em work hard. Uhh yeah that a tough thing to do but we gave it a whirl. So I set a great scene in Corivs under Lockdown in a nice quiet tavern when a sorceror being hutned down by the inquisitors and the watch burtst in all hell breaks loose 2 off the party are carted off to jail.
So our gun ho fighter and our gun mage are locked up and not really tryign to get out. Whilst The Arcane Mechanik has formulated a plan he just needs a way in.
And he found in his workshop along with his flamethrower. 2 Warjacks minus cortexes. And he jsut happened to stumble across a old one (need to work out how degraded it is). so Yeah off al goes with his Mule and essentially breaks intoo jail and rescues the guys plus a Arcane Tempest gun Mage.

Course I didnt make the escape easy hell al had a problem handling the jack with his low pointsi n Jack handling but he did ok.
And ofr fun I gave them one hell of a end fight them, there Mule vs Skorne warriors a pain giver and a titan. Yeah it was awesome. Unfortunately the skorne never really got in the game as the mules stray shot ripped them to shreds.
But a fun tie was had by al land now al isl ooking towards Warcaster as a end game resiult.

Also they were askign where they go after the witchfire i said about my idea of the merc company and they seem to like that idea. So were off to fight the Kahrds (probaly).

Right im off to bed night.

Thursday, 17 September 2009

The Recaps Of my Witchfire campaign.. also known as this ones been alogn time comming

SO hey its been a while since I've actually blogged. Really should try and keep this constant but then again I have just not found the time thanks to work, D&D and umm Champions Online. Yeah the games good no I'm not a life time member after Ayacon I couldn't afford to be. I got a discounted 6 months and the rest of the goodies.
But anyways were not here to talk Champions online .... yet, noo were here to talk about warmachine goodness really and that being my campaign.

So here we go what you've missed me talking about over the past 2 weeks.
Right so we left our adventurers deciding to skip the gatorman village and leave squint and his companions to there own fate (couple of points towards evil there).
So across the swamp land they went where they found dun dun dun Alexia's boat. inside they found the crew Alexia had Charmed into giving her a ride. And there big burly female Khadoran bodyguard who also was charmed and now tied up in the ship. Now what I mean by Khadoran bodyguard is welcome our new player Katie YAAAAY. She's playing our big Khadoran fighter with a big axe and monkey grip.

So with there new Khadoran ally they continue onwards into the Temple of Cyris. On arriving at the temple and upon hearing the Description of the temple of Cyris our Arcane Mekhanik starts to have an unhealthy fixation on the place which would make him the butt of the jokes for some time.
So charging in head long they encounter several groups of drones and Cyriss Clerics who lets face it are not pleased to see MORE intruders. They also find 2 men in cells. Thanks to quick spot checks they notice tatoos on their arms showing they belonged to the inqusition which involved them being shot to death in there cells by the party.
They picked up the flame thrower (although I never told em what it was) and then they got to the smelting room. They ran around with greandes in hand blowing clerics into the smelting pits and the crane was swinging around. And then kylies fighter scored the ultimate kill. How I put it after the crit roll she rolled away from the crane arm drew her rifle landed and proceeded to head shot the crane operater through the tinted window of the crane room. He bounced of the wall and proceeded to tumble out into the smelting vats.

So finaly after going up and down elevators they found the main room where alexia was. 1st up they took on the coven and did quite well als arcane mechanik managed to figure out that he had a flamethrower by traning it on the coven.
Once they were done all the party began to run towards alexia with the Gunmage preparing his precious quad iron and casting rune bullet on each seprate bullet (he had 4 turns to kill to get to alexia). SO before anyone else gets a turn including alexia the Gunmage who had highest Intiative essentialy CRITICALED Alexia with the Quad Iron. Essentialy he managed to deal enough damage to take take out alexia. SO she went flying into the pit and baboom the party has finnaly done what theyve been wanting to do since the Longest Night. KILL ALEXIA.
So the party pocket the Witchfire and get the FUCK out of there.

I decided to Skip Father Lucan or whatever he is the big spidery thing as that gamign session was comming to the end and the party wants out of the temple.
SO they got back to the boat found Squint and crew dead. So 1st thoughts for most of em was like ... awesome we got a boat. So The Arcane Mechanik gets the boat going on one paddle wheel.

So they get back to Corvis find out Vinters back the inqusitions runnign aorund the place and all swords are being confiscated. so they decide to park a li lfurther up rriver no where near corvis and try and find a back route in. They find a sewer entrance and go throug hthere and then find there way to a empty church where There ambushed by the Inquisitors and Helstrom. The party is liek Hell Helstrom has betrayed us and then he saves em and gets em to save Dumas which they do. Rember at this time I only had half the group with me and they stormed the place no problem left all the other prisoners to die bypassed the skorne torturer and then went and saved DUMAs and ran the hell Away. So I threw in a Skorne Warrior and a few guards for fun. Just so they knew hwat they were up against.
Also during this there Khardic fighter who had demanded she held onto the Witchfire had stayed on the boat and had found zombies romaing round it which she started to dispatch with no problem and almsot picked up the witchfire even though i waqs really hintign she didnt want to do that. To find out why go read the witchfire trilogy books the stats for that accursed sword are in there.

So i nthe end thats how it went Dumas was saved the sword was encased in stone and hidden in the Arcane mechaniks warehouse and now the party has free time. .... they also may have come into contact with a Skorne cyclops but eh you know.

Saturday, 8 August 2009

Up the river without a paddle wheel.

Well before I begin this post I have to correct an error I made in my last post. The party didnt bluff there way into the smuglers hideout. No the Gun mage botched that. Infact Scarlet there fighter Intimidates her way into the hideout with use of one of her many firearms. Which I have to add this Rpg Inspirational poster just to get the point across.

This correction was brought to you by my ever lovign girl friend who wasnt going to let me get away with not mentioning her awesomeness. Someone want to get her to remove the kitchen knife from my spleen now.
Ok so this week saw me and my group Begin Witchfire part 2 Shadow of the exile. It was a great laugh. The party got there quest and foudn the information they needed. Realising there wasnot much time to waist they Flew off to the port to aquire a boat. In the end they found the Fortune and off they sailed.
The 1st encounter was the swampie village which i enjoyed as the DM, I got to put on my best deep fenny accent which I thought did a swampies dialect justice. Specialy for the odl man they could barely understand him.
They found out about the graveyards in the swampy village being dug up. they also heard about the shamblers and payed out for the Taismen to ward them off. I love how al our Arcane Mechanik thinks any udnead are instantly Alexias fault.
The shamblers attacked during the night the partyy chose to sleep in different places (the fighter in the swampy tavern, the arcane mechanik in the engine room of the fortune and the Gun mage on the deck)
THeSwamp shamblers attacked the gun mage siounded the alarm with a blast of his pistol as hey ascended from the water onto the ship. The fither kicked open the door and opened fire with her repeating rifle (lots of criticals ensued) and finaly the Arcane mechanik almost died (again).
Next up they encountered the Gobber raid which they dispatched with ease and al got his hand cranking up ice stick.
After that the events at the gates over the water was hilarious. The ships slowing down and the gumage casts fare blindign squint and havign the ship career into the bank.
So they enter the 1st tower, normaly the razor bats should fly out and attack the party when they get close bt what I let happen was more fun.
The Gun mage goes in 1st pops on dancing lights to find himself surrounded by bats in which he makes a hasty retreat whilst bats chase him. Few moments later the bats all drop dead.
Then they had to open the 1st gate. The ydidnt realise the gates had been chained together so it took all 3 of them to open it.
Then to the next side where they found the thralls which at 1st Al didnt relaise one was a thrall. But hey they dispatched them easily enough.
Finaly we got the the Gatermen which suprised them on the home stretch boom log trap into ships paddle wheel ships in trouble gatermen attack party slays them.
So squint tells em there not far fro mthere destination they have 10 hours before he leaves and then tells them to deal with the gatermen or there nto goign to get back. The parties responce is screw the gaters on to the Temple of Cyriss and thats where we left it.
So Squint nad his crew will sucum to the gaters and Al will be busy reparing the sip before they can leave.
So thats it for thsi blog. No Irin Kingdoms RPG goodness next wee kas I am at Ayacon (I hope if things go as planned) so in 2 weeks we wil lbe gettign back on track with the 2nd act of the Shadow of the Exile.
ALso on another note Pathfindr fast levelign is fast leveling as the party went up from pretty much base level 3 xp to level 4 in one session (probaly cause 2 people was missing)
See you all at aya
- Fen

Monday, 13 July 2009

lets delve deeper into geekside

So here I go im gonna try and talk for a few minutes about something not made by Privateer Press or D&D related.

SO Warhammer 40,000 it is then. Now for years I played 40k because it was the only minatures game I knew what dealt with somethign what wasnt you know lets go reenact history with some minatures. Of course now there are many games for me to play and get my geek grove on. But before then I musty have spent alot on 40k. I know one of my last major purchase makes my spendature on 40k HUGE. when Appocalypse came out I brought a battle company I still havent finnished painting it.

But anyway after a while even though I love the 40k universe to bits and I honestly do im slowly giving up on the game as a whole. The reason why is that I odnt like the format anymore especialy with the armies. Also im cheesed off ive had to change my army books like several times in the past 3 or so years.
Now the new rules are good yes compared to 3rd and 4th ed rules which well 3rd was dreadful 4th was a improvment and 5ths gettign there. But what got me the most was the new format of the army books in 5th edition.

Now i understand the reason for it al lthe info in one sectio nand less serachign for how much this upgrade costs and what these special rules do but for me the customisability is gone.
i mean with the last Imperial gard and Space marine codex you had the options of running a default bog standared army picked fro mthe army list or you could take special traits. I had a space marine army limited on fast attack choices but had tactical marines equiped with a pisto land melee weapon rather than the standered bolter. I could make my assualt marines a little tougher for 3 extra points and takign them as elite choices. Essentialy I had 5 assualtt squads i na army and melee equiped tactical units. I enjoyed this load out.

With my guard I had made it so I hasd a rifleman regiment with a force of guardsmen who could scout through terrain and could take snipers in those squads.

But now i can take certain units and do fun stuff like, Take a chater master kit him out with a bike and take a bike squad as retinue and bike squads as troop choices but tis nto as fun. It has less fun options.

Sayign that I did enjoy appocalypse the expansion the made. Jsut the idea of takign 9 years of minatures stickign them on the table and going all out awesome. Just hard to find a opponent for a game with my shcedule is impossible as they take time. By time last game I did we started at 9 am finnushed up at 5pm and had what 5 turns i nall. Madness.

now they have a new expansion Planet strike. This looks to be fun I suppose the idea that the defender will have a hard time as the enemy will just keep on dropping in but to be honest im not going to buy it. Not for now. Time to put the crazyness of buying too much 40k, well for a while anyway. Prehaps il lbuy more when the battle company is painted. And the banblade is built .. .and painted.

I want a Titan but anyway on to somethign else.

Alistair my Arcane Mechanik in my IK campaign has been picking my brain about what he can build in time. He was going to make a flyign disc these are now flying boots. The airship options in there. A rail gun came up today but the one I want to see is the Giant Riding wolf.

Ok so we were bouncing ideas of awesome ideas he was thinking of a mechanika horse with compartments for storing equipment. Thinkign storing all equipment would be a obeslete idea he decided upon storing just weapons. So yeah then I said that was like clouds bike fenrir. Then we got talkign bout fenrir from norse mythology. this then turned to a mechanika Wolf powered by a storm chamber al could ride and store weapons in it. Hes now worked out what rune plates he wants to add to it to make it faster make it jump and now wants to add a warjack cortex to it. This thing will be expensive and excesivvly awesome. Says hell draw up the plans in game soon hehe cant wait, but i will have to as you know hes only level 2 hes gonna have to be alot higher to build it.

Right im done good night all

Friday, 5 June 2009

1DVD volume of Slayers = 1 session of D&D

So its been a 2 weeks give or take since I got back from London Expo YAAAAY. Much fun was had and i me Scary go Rounds John Alison WHOOOOT. Among other things I brought some more shineys (mm shineys). But not much for myself this year as previous expos why you ask. I had to buy the missus her shinnys for the celebration of the day of her birth. So was kinda happy shes into all thigns geeky made buying her shinnys easy whilst there. Have to say grr to Ryan for buying the only 2 copies of night school that we could find at the expo, havign your sister ready to slaughter you is one thing but slaughter me over manga is something entirely new.

Then therse the freebie goddie bag. This year at 1st I wasnt impressed with the goodie bag a DVD a Hell Boy figure and wwe stickers and albume plus the usual extr gubbins of a poster and flyers.
But then We get Sundays goodie bag 2 Hellyboy figures 3 yes 3 DVD's and the wwe stickers i shall thourghyl burn those later.
SO I now have 2 copies of slayers volume 1, Escaflowne volume 5 (to go with my 1st 4 volumes of the series) and gundam wing volume 8.

Now Slayers is somethign ive been meaning to watch but hadnt got round to then volume 1 lands in my lap I think hey lets see hwat its liek then.
So im sitting there watching the 1st 6 episodes and by the end of it although im not a adict it has however made me chuckle.
Why? simple answer its a anime about a D&D campaign in my eyes. Ok not just D&D (for those who have been brain dead since the 1970s or who just dont care that means Dungeons and Dragons) it's a session of any pen and paper Fantasy RPG. Your main character a sorceres who makes thigns go boom and loves treasure. She is accompnied by a dim wit fighter. So far the bases are covered. Sorcerer hordes the lovely precious loot and then sells it off yada yada. Oh and then they find in the loot a powerful magic item. There then attacked by unknown assailants for this said item what a evil mastermind wants.

Yeah this has all the makigns of a D&D game. Coem on from a Games masters perspective at one tiem or another hav you had players whove had those kind of sterotypes?

Answer YES

Do they horde there treasure likme anything?

YES

From the players point of view arent you always finding strange magical items you have no use for what your then attacked for later on thus leading you into one hell of a plot

YUP.

Oh and the 1st ep yeah fighting a dragon is that tough ie good luck makign a dent on it.
and vilalgers beging for your help. Hey i got a big sward i wear armour sure i can help ... for a price.

Anyways DMed my 1st session of Iron Kingdoms using pathfinder. Was good ony 2 could make it 1 being the ever lusious missus. So the arcane Mechanik and the fighter (pirate yaar) aka the missus defended the caravan from th Swamp Gobbers I had the caravan leader and his driver get into action and tossed otu a freep otion considering it WAS 2 against 12. bur rhey came out on top. Havent calculated EXP yet as havent decided yet if im using the standered experience progression or the slow or quick one. I fell this decision must be made before next session.(next week I hope). SO yeah they made it to Corvis made it to the temople and to see father Dumas and off they go checking on grave robbign sites. It made me laugh when the arcane mechanik said in person to the Father about walkign dead and zombies oh hoho I had the dear fathers eyes light up. I dont think zombies is a normal occurence in Corvis now is it.
Down Side I forgot to introduce one very delightful young lady to the party bu they did spot her i nthe upstairs of the temple. So when they head back il lbe sure to introduce them.

Now I roughyl know what all my players are now going to be.

As ive stated so far I have a:
  • Arcane Mechanik
  • Fighter (she be a pirate YAAAR)
  • Paladin who wants to go Warcaster
  • Nyss Barbarian
  • Sorceress
  • Nyss IK ranger going towards rifleman
with possibly one more on the way who I dont know what hell be.
The Nyss barbarian and Paladin are lovers (out of game and in (couple players tsch)). As I asaid the paladi nis goign towards Warcaster (which he can meet the 1st pre-requisite at level 10). So i helped him out by advising him to put some of his skille points into and most of those skills are corss class ouch.
THe Barbarian as shes Nyss I made her a deal she can have a Nyss claymore but she gets very little starting gold (everyone got 300 shes got alot less). She agreed as she got the shinny big katana lookign blade.

Dont know the rangers motivations part from he wants to go rifleman.

The Fighter I designed to the girlfriends specs (she dosent like doing all the stating so i get lumbered with it). She wanted to be a pirate so I made a fighter based around her pistol and sword. Hope it will work out. She is a pathfinder fighter however so it may just (yay awesome pathfinder classes ftw).

Are arcane mechanik I think has are mad inventer poitn of the Iron Kingdoms universe covered.

The sorcerer. Kaiketsu always has to be a more comic relif character. I love it and hate it. When he said to me he wants to make a magical girl type of character I knew this was gonan be one of those times i mutilated a young puppy. To be honest after workign it out it wasnt so bad. A sorcerer with a air elimental blood power pool not oo shabby to be honest, oh and a scythe and her spells focus around buffing people.
After talkign with Kai about his religion and human sub species we worked round the idea of why a 14 year old gil was wandering though the Cygnaran countryside. being of sulese heritage Situated her birthplace in the protecterate of menoth. As Menites dont like spell casters she would probaly have been burnt at the stake not good. So instead she ran away from her family and escaped into Cygnar.
I think my players all wih little or no experience of the average D&D session outside of my table will find Kai a scary individual.

Well thats all for no I must be gttign rerady for work. Accursed Luna for gettign me adicted to Vocaloid. Accursed Girlfriend for showing me very sexy outfits she was thinking of buying. Accursed internet distracting me.