Thursday, 14 January 2010
ahh new year and same bull****
Well 1st off Warmachine MK2 is out so get a copy I know I need to but one has no money. Star Trek online is now in the open beta phase. Its a good game just there seem to be a few errors in the open beta compared to closed beta. Overall though the game is fun and entertaining ... just go pre-order the damn game.
Work has quietened down again thank Morrow. I am now fitting in roughly 40 hours into 4 days of work so fun times.
Oh yeah and next week the campaign begins again one year after the events of the Witchfire Trilogy.
I gave the players plenty of rewards cause well im nice. These rewards included things they would find useful. For example the Sorcerer just levelled into Warcaster so as a rewards she got her 1st steamjack.
Light steamjack
name:
height/weight: 7'6"/5 tons
armourment: pneumaticaly powered fists
Initial Service Date:
Hit Dice: 5
hit points: 57 (27+30)
base initiative: -4
Speed: 15 ft
AC: 22
bab: +3
mab: +11
rab: 0
base attack damage: 1d6+8
space/reach: 10ft
Saving throws: ref: -2, will: 0
abillities: 26 str (+8), 5 DEX (-3)
cortex: 4 INT, 11 WIS
build DC: 21
Construction time: 6 weeks + 1 day
Price: 28,000
Special attacks: N/A
Special Qualities: Slow (Ex)
Furnace Vulnerability (Ex)
Reliance on Fuel
damage reduction:5/serricsteel
Challenge Rating: 4
The idea is it was developed by her mentor and given to her as a training aid.
Others are getting other items. Scarlet kylies fighter gets her tavern shes always wanted.
So lets leave it at that for now folks till later toodles.
Saturday, 21 November 2009
The Red Warmachine statistics part 2
So anyways without Further Ado here are the Assault Kommandos stats.
Thursday, 5 November 2009
looking forward to warmachine mk2
This is a true Khadoran Warjack Sporting a chainsaw on one arm and a rifled cannon SWEET!!!
But that is not all these jacks have undergone a facelift. My beloved Khadoran jacks now have the same design as the Extreme Juggernaut which is mouth watering good.
Also with the latest version of Warmachine they are releasing faction books. The 1st to be released being Cygnar. This book will be the definitive guide to Cygnar holding unit rules, painting advice, information on the organisation of the Cygnaran military and much more.
So mk2 looks like it will be fun joy fen out
Wednesday, 4 November 2009
The red warmachines statistics part 1
Today I bring you the 1st in a series of posts where im going to try and give my own thoughts on 3.5 representation of units from warmachine. Essentialy this is me giving them stats so I can use them in future games. This is not going to be me saying this is how they should be but my own thoughts and ideas, I will be defiantly staying away from characters like yuri and the great bears and warcasters. I feel giving named characters stats is a stupid idea as your players are more likely to try and kill them.
One last thing if I don't stat up certain units like iron fangs then they already have there stats in a no quarter somewhere.
Ok now lets get down to businesses 1st up is one of my favourite units in the red army known as Khador the Manhunter.
Name: Manhunter
Race: Human (Khardic)
Class: Ranger 9
HP: 77 (6d8+5)
AC: 17 (10+4+3)
Initiative: 8 (4+4)
Speed: 30ft
Ability |
| Modifer |
STR | 18 | 4 |
DEX | 18 | 4 |
Con | 14 | 2 |
Wis | 14 | 2 |
Int | 12 | 1 |
Cha | 10 | 0 |
Base attack Bonus: 9/4
Saves: Fort : 8 (6+2)
Will: 5 (3+2)
Ref: 10 (6+4)
Skills: Hide 12, Knowledge nature 8, knowledge tactics 3, knowledge geography 7, listen 12, Move Silently 12, search 12, spot 12, survival 12, climb 3, swim 3
Feats and abilities: Favoured enemy (human), track, Wild empathy, Favoured terrain (artic), Alertness, endurance, Woodland stride, evasion, favoured terrain (forest), weapon proficiency (simple, martial), armour proficiency (light , medium, shields), improved initiative, two weapon fighting, combat reflexes, stealthy, toughness, weapon focus battleaxe, weapon specialisation
Equipment: 2 battle axes (1d8+6, X3), Rations, hide armour
Initialy I was going to make them barbarians but then I went and re-read the manhunters backstory. These guys and gals are hunters who have taken up hunting the deadliest game ... MAN!!!So I changed them to the Iron Kingdoms ranger variant. I then geared them towards being the mightiest hunters of Khador. there hide is at modest 18 (4 from DEX + 12 ranks in hide + 2 for stealthy) making them difficult to spot and with track, spot, listen and search maxed out they'll be difficult to shake. Manhunters are weapon masters so I gave them weapon focus and specialisation.
I made them 9th level as iron fangs are level 6 and as there a specially trained unit I thought manhunters should be a few levels higher. My thoughts for this were that manhunters as solos are capable of dispatching a unit of grunts like say trenchers. also it allowed me to give them there second bonus terrain. I chose artic and forests as that's what Khador has a lot of snow and trees.
If you want to lower or up the levels go ahead comments and criticism welcome.
And if anyone is intrested on my thoughts of yuri I would say11th/3rd level IK ranger with 1 or 2 levels of barbarian.
Sunday, 1 November 2009
Dying of pig flu is a lark
But anyway London Expo was Fantastic, met up with some old friends made some new ones and got engaged.
Yes Me and miss Kylie Smith have taken the plunge and decided to get married ... when we have the money ... in 2 years ... OH GOD HELP ME.
But anyway I got to have a good look at LEft for Dead 2 and Star Trek Online. I am now looking forward to STO after playign through the demo mission. Space combat is easy to play through as it feels Like playing Star Fleet Command and thee land based combat feels like I am playing City of Heroes.
Ok for the purchases. I managed to get a good hall of Gunpla.
- 1/100 Regen Guel Gundam
- 1/144 HG FA-78-3 Full Armour Gundam 7th
- 1/100 RXR-44 Guntank
These two shall have pride of place next to my Ver Ka Ball and and My Shin Musha Gundam (once it is completed).
Me and Kylie also had a Chibis drawn of us to celebrate the day. Also thanks once more to Luchia for the Lovely bottle of wine she brought us as a Engagement present.
So yeah as we know it wouldnt be my blog without me having a good rant. this rant goes out to the organisers of the MCM London Expo. WHAT THE HELL was going on Saturday. Seriously Saturday was essentially chaos. Saturday was big I belive this year they had use of an extra hall the place was crammed it was hard to walk and get to stalls. But if the organisers knew this WHY THE CRAP did they not have a larger entrance or a second Entrance. Normally after your in you can go out and get back in a flash. This year nope the que to get back in (yes a que to get back in) was so huge it was going right down the food courts in the Excel centre Fortunately me and Kylie que jumped or we would have been waiting a long time. Also They changed the hand stamps to uv ones. We were all worried that we had rubbed em off. Thank Thamar that Sunday was quiet. Next day.
Right think thats where I shall leave thuis blog as I gotta bring you back up to speed on our IK campaign events. Later days folks.
Thursday, 15 October 2009
Death in the Party

I figured I hsould start like that a awesome pic of Colbert. Would like to point out I demand more Colbert report on British TV and the Daily show. Those shows make my laugh so loud I defended the entire county with my sonic laughter.
So this week has been madness It was Columbus day monday and all the Americans from the bases came to my store what a afternoon and due to circumstances I was working still 2 hours after my shift ended.
but anyway to the D&D stuff.
There was a death last week.
Scarlett (our ranged fighter) and alain (our arcane maechanik)were sent to go take care of some mysterious goings on. Along with a group of hired muscle they found where the strange interlopers were hiding outside of town.
What they didnt know is that inside the hideout were a cryxian sorcerer, a satxyis sorcerer/fighter, a blighted trollkin barbarian and 12 mechanithralls.
They fought through the 1st wave but had to pull back after the second wave surprised them and taken out one of there companions. So they went back the next day and charged in head 1st the extra acompniment of Mercenaries jumping on the mechanithralls.
They 1st took on the blighted Trollkin who packed a punch but was no match for alain and Scarlet.
They managed to sneak into the room with the satyxis and the sorceress unfortunately Alain wasnt as good at hiding and was found hiding behind a rock and as a the satyxis set sights on him Scarlet sniped away from behind her rock. and after getting a few scratches from the satxyis she defeated and just the Sorceress left. She let out a HUGE fireball spell which took most of scarletts and alains health away. Scarlet managed to score a direct hit on the sorceress but not before Alain was struck by a ray spell and died and thus ends Alains travels as Scarlet pocketed his goods and left his corpse to rot.
Ah yes what a adventure up next though ... Well I cant decide either to do the umbral spiral or the legion of lost souls of well tommorow I shall make my decision.
Sunday, 27 September 2009
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH and some Ik bloggyness
Had to do a damn close by myself on a Saturday and well now we dont know where he is so if he dont show up tomorrow I gotta do his close Saturday so that means no freaking D&D possibly maybe ... GAH!!!
But anyway ive now vented down to what happened. So after talking with mr Selly one night about what I should do with 3 of the our 6 players who were showing up that week (selly was one of the lads not showing up that week). and I was vbouncing off ideas and selly came up with why not split em up make em work hard. Uhh yeah that a tough thing to do but we gave it a whirl. So I set a great scene in Corivs under Lockdown in a nice quiet tavern when a sorceror being hutned down by the inquisitors and the watch burtst in all hell breaks loose 2 off the party are carted off to jail.
So our gun ho fighter and our gun mage are locked up and not really tryign to get out. Whilst The Arcane Mechanik has formulated a plan he just needs a way in.
And he found in his workshop along with his flamethrower. 2 Warjacks minus cortexes. And he jsut happened to stumble across a old one (need to work out how degraded it is). so Yeah off al goes with his Mule and essentially breaks intoo jail and rescues the guys plus a Arcane Tempest gun Mage.
Course I didnt make the escape easy hell al had a problem handling the jack with his low pointsi n Jack handling but he did ok.
And ofr fun I gave them one hell of a end fight them, there Mule vs Skorne warriors a pain giver and a titan. Yeah it was awesome. Unfortunately the skorne never really got in the game as the mules stray shot ripped them to shreds.
But a fun tie was had by al land now al isl ooking towards Warcaster as a end game resiult.
Also they were askign where they go after the witchfire i said about my idea of the merc company and they seem to like that idea. So were off to fight the Kahrds (probaly).
Right im off to bed night.